Getting Started with Unity ProBuilder

ProBuilder allows you to bring more complex objects into your Unity scene without requiring in-depth knowledge of modeling programs such as Blender or Cinema4D. By now ProBuilder is integrated into Unity and can also be used free of charge in the Community Edition. In todays article I want to show you how you can integrate ProBuilder into your project and start modeling. ProBuilder is not installed on your project by default, but you can add it via Window - Packages - All. After that you will find a new menu entry under Tools - ProBuilder, from where you have access to the different functional areas. The ProBuilder Window can also be opened and integrated into your workspace from there. ...

March 3, 2019 · 3 min · Marcel Jurtz

Introduction to RegEx

As a developer you have probably already worked with Regular Expressions. If you’re like me and didn’t need them too often, you probably googled them up more than you wrote them yourself. So today I’d like to go through the basics of Regex and show you how to build regular expressions and how to write them yourself. If you haven’t had anything to do with this topic before, this post is still for you, of course. Regular Expressions are a way to check strings against a certain pattern, for example if it is alphanumeric or contains only uppercase letters. Regular expressions are supported by many different programming languages, so you don’t have to learn that again with different syntax. ...

February 24, 2019 · 4 min · Marcel Jurtz

MacOS Package Management

The ability to work with the terminal under MacOS and use my familiar Linux workflow is awesome, but I have always missed a crucial component: a package manager. Homebrew is a package manager for MacOS, according to the developers “The missing package Manager for macOS (or Linux)”. Today I would like to explain how you install and use Homebrew productively. First of all: You can find the project’s website here, there you will find all the information and documentation you could wish for. ...

February 17, 2019 · 3 min · Marcel Jurtz

Bypassing Microsofts Windows Media Creation Tool

Remember when you could simply download official Windows ISO images to burn on DVDs and install? Microsoft now uses this thing called ‘Media Creation Tool’ to download ISOs, but there’s a simple way to bypass this and download actual images. When searching for Windows10 ISOs, you’ll likely find this url, which provides a download for the Media Creation Tool. https://www.microsoft.com/de-de/software-download/windows10 But: there’s also this url https://www.microsoft.com/de-de/software-download/windows10ISO However, when browsing this site on a windows machine, it automatically redirects you to the first of the pages I linked. If you’re not using Windows, you’ll be able to use the second url to download the ISO file directly. To be able to this on Windows as well, you’ll simply need to fake your browsers user agent header to make Microsoft think you’re using Linux (for example). ...

April 9, 2018 · 1 min · Marcel Jurtz

Using GitHub over SSH on public WIFI

When using GitHub via SSH, port 22 will be used per default. However, often times you’ll see this port being blocked on public WIFI networks. On a Linux machine, there is a simple way to change the default port. To test if our plan works out, you can use the following command: bash >ssh -T -p 443 git@ssh.github.com This will test the ssh connection by using port 443. If this returns a positive result, you can change the port in your ssh config file. ...

January 29, 2018 · 1 min · Marcel Jurtz