Moving to Wyam

It’s been quiet for way too long here. I don’t really have an excuse for my absence but I’ve been kind of busy, both personally and professionally. But I’m planning to post on here more frequently from now on. As always, trying something new in software development helps to become motivated and excited. In the last months, I’ve been using Jekyll as a static site generator to build this site. Though I enjoyed using Jekyll, I never really got into the Ruby environment and have been looking for something more familiar. ...

November 2, 2019 · 1 min · Marcel Jurtz

Database Modeling with dbdiagram.io

Today I would like to briefly introduce you to a Web application, which I have been stumpled across. I’ve tried several tools for db modeling, some more and some less appealing. Well, the tool doesn’t offer explicit ER modeling, but a SQL-like structure and allows you to import and export directly to SQL and other formats. You can find the app I’m talking about on dbdiagram.io. The website offers a simple graphical interface, which includes a code editor and a graphical representation of the table structure. You can edit your table structure directly in the code editor. You can then create relations between the tables using the drag-and-drop function. These are represented in the editor by the schema ref “table_a”. “column_a” > “table_b”. “column_b”. Cardinalities are represented by > (n:1) , < (1:n) and - (1:1). ...

March 31, 2019 · 2 min · Marcel Jurtz

Getting Started with Unity ProBuilder

ProBuilder allows you to bring more complex objects into your Unity scene without requiring in-depth knowledge of modeling programs such as Blender or Cinema4D. By now ProBuilder is integrated into Unity and can also be used free of charge in the Community Edition. In todays article I want to show you how you can integrate ProBuilder into your project and start modeling. ProBuilder is not installed on your project by default, but you can add it via Window - Packages - All. After that you will find a new menu entry under Tools - ProBuilder, from where you have access to the different functional areas. The ProBuilder Window can also be opened and integrated into your workspace from there. ...

March 3, 2019 · 3 min · Marcel Jurtz

Introduction to RegEx

As a developer you have probably already worked with Regular Expressions. If you’re like me and didn’t need them too often, you probably googled them up more than you wrote them yourself. So today I’d like to go through the basics of Regex and show you how to build regular expressions and how to write them yourself. If you haven’t had anything to do with this topic before, this post is still for you, of course. Regular Expressions are a way to check strings against a certain pattern, for example if it is alphanumeric or contains only uppercase letters. Regular expressions are supported by many different programming languages, so you don’t have to learn that again with different syntax. ...

February 24, 2019 · 4 min · Marcel Jurtz

MacOS Package Management

The ability to work with the terminal under MacOS and use my familiar Linux workflow is awesome, but I have always missed a crucial component: a package manager. Homebrew is a package manager for MacOS, according to the developers “The missing package Manager for macOS (or Linux)”. Today I would like to explain how you install and use Homebrew productively. First of all: You can find the project’s website here, there you will find all the information and documentation you could wish for. ...

February 17, 2019 · 3 min · Marcel Jurtz